Logo of Dolven Runes Gambit with a golden dragon and blue gems

Dolven Runes Gambit

A two-player card game where the objective is to reduce your opponent’s life points to zero.

Created by the Indie studio Covyne Entertainment, Dolven Runes Gambit offers a familiar card-battling experience, but with a unique twist: the outcome of battles is influenced by rolling a 6-sided die. The die roll boosts both attack and defense, introducing an element of chance that adds an exciting layer to your strategic choices.

Will luck be on your side, or will you fall on your sword?

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We are excited to announce that we have officially opened our Pre Launch Kickstarter Project Page! It's here you will be able to learn more about the card game we are developing. Follow the kickstarter if this is a project you would like to support.

Card game set with decks, dice, and tokens.
Fantasy wizard with white beard, blue robe, and cone hat holding an open book

Welcome, brave travelers!

I am Eldorin, keeper of ancient runes and master of forgotten lore.

You stand at the threshold of Dolven: Runes Gambit, a game of chance and fate. Within this realm, cards become your champions, and the roll of dice bends fortune to your will. But heed my words: it is not mere chance that will guide you to victory, but wisdom, foresight, and mastery over the runes. Beware that Strength, Dexterity & Intelligence characters have advantages over one another, use their strengths and weaknesses to your advantage.

Step forth, and let me teach you the secrets of the game. Only the cunning and courageous will emerge triumphant in the battles to come.

Dolven: Runes Gambit is a casual strategy card game that blends tactical decision-making with a touch of luck.

Players draw cards, manage mana, and deploy Characters to control the battlefield. Combat duals are determined by combining rune power with dice rolls, adding an unpredictable twist. When an opponent’s defenses fall, ie when all characters have been defeated from the battlefield, players can then strike directly at the opponent’s life points. The first to reduce their opponent's life points to zero wins the game.

Gameplay Instructions

Start by setting Up the Game

Each player starts with one 6-sided die, 1 deck (red or blue) and one 20-sided die to track life points. Players share a mana pool (blue tokens). To decide who goes first, roll the 6-sided die. The highest roll goes first. Re-roll if tied. Player begins by taking one mana and drawing their first five cards.

Draw Phase

Collect 1 mana and draw 1 card. (Maximum cards in hand is limited to 7 & battlefield limited to 7 )

Card Play Phase

  • Play a Card by spending the required mana (value indicated in top left corner of the card).

  • Place mana token(s) on the played Card.

  • Character Cards cannot attack on the same turn unless they are an ‘Instant Attack’ card.

  • Mana stays on cards until next turn, at which point mana is retrieved and card is now able to attack.

  • Cards can be purchased once per turn at a cost of 1 mana each.

Attack Phase

Declare which card you are attacking and place your card in front of the target. Both players roll a 6-sided die to determine their strength or defense. Dice roll is added to the rune count found in the top right of the Character Card

  • If attack is greater than defense: Target card is defeated and discarded

  • If Defense is greater than attack: Attacker’s card is discarded.

  • Equal: Both cards are discarded.40-

  • Any treasure or spells are placed on their respective discard piles.

Attacking life points

Attack life points when all opponent cards have been defeated. Defense rolls still apply, but the attacker's card is not discarded. If your attacker's strength is higher than the defender's strength, your opponent loses the difference in life points. EG: Attack 8 / Defense 4 (diff 4) -4 life point.

End Turn: Players may end their turn without attacking or playing any cards.

Treasure Cards - Only 1 treasure can be assigned per character card in play. Upon defeat put treasure in treasure discard pile. If you are already holding 7 cards and you win a treasure, discard 1 card to claim the treasure, otherwise forfeit the treasure card.

Purchase Cards - Cost to purchase a card is 1 mana. No limit on how many cards can be purchased. The spent mana goes back into the mana pool. Not applicable to treasure cards.

Spell Cards - Spend required mana to play spells instantly on a character during your turn. Spells stay with the character until they are defeated and then go to discard pile with defeated character card.

Instant Cards - Play immediately with required mana.

Draw Pile - If any draw pile is depleted, shuffle the discard pile to create a new draw pile.

Fate Cards - Must be played immediately on pickup.

COMBO REWARDS

Illustration of a game concept titled "Rune Triad" with character cards: Zorons Blade, The Cleric, and Wei Long. Includes game text "3 of a Kind, Reward: Draw 1 Card."
Illustration of a fantasy card game with character cards and a warrior woman. Cards include 'The Cleric,' 'Wei Long,' 'Zorons Blade,' and 'Thorin.' Text reads 'QuadRune,' 'Four of a Kind,' and 'Reward: Draw 1 Fate.'
Fantasy card game featuring "Rune Chain" with cards named Shaylu, Elistra, Zobius, and Cleric. Each card has unique abilities and artwork, displayed over a background with a hooded character.
Fantasy card game featuring a dragon illustration and character cards titled Rune Shade, including Elesande, Zorons Blade, Sorena, Edbane, and Hesmere with various stats and abilities.

MANA

  • Collect 1 mana at the start of each turn.

  • Use mana to play cards.

  • Players keep all mana you accumulate.

  • You may spend mana to purchase cards. Cost is always 3 mana. No limit on how many cards can be purchased.

  • The mana goes back into the mana pool when you purchase a card.

TREASURE CARDS

  • Assign your treasure to one of your character cards.

  • Treasure remain with that character until the character is defeated.

  • If a character using a treasure is defeated, the treasure is put on the treasure discard pile.

Detailed Rules

DISCARD CARDS

  • You may discard 1 card per turn and draw another.

  • Place discard cards on the discard pile.

  • Reuse the Discard pile cards if your draw pile gets depleted.

SPELL CARDS

  • Spend required mana to play spells instantly on a character.

  • Spells stay with the character until they are defeated.

  • When the character is defeated, both the spell and character go to the discard pile.

INSTANT CARDS

  • “Instant” cards can be played immediately without waiting for the next turn. Mana is still required to play them.

DRAW PILE

  • If the Draw Pile is depleted, shuffle the discard pile to make a new Draw Pile.

FATE PILE

  • Win a Fate card when you form a Quad Rune or Rune Shade combo. Play Fate cards immediately and then discard. These cards can greatly affect the battle.

RUNE COMBO’S

  • Form hands by matching rune’s on cards in play.

  • Announce combos before the end of the Card Play Phase to claim rewards.

  • Cards in play can be reused to form new combos but not on the same turn.

GOT A QUESTION?

If you need further advice or clarification of the rules, please send your question here. For all other enquires about the game, publishing, distribution etc, email us here also.